Software Development

Swift 2 By Example by Giordano Scalzo

Posted On February 25, 2017 at 12:23 pm by / Comments Off on Swift 2 By Example by Giordano Scalzo

By Giordano Scalzo

Key Features
Get on top of things with the recent gains of speedy 2 via following the exhaustive examples during this book
Specialize in constructing genuine iOS apps, and 2nd and 3D videogames utilizing speedy and Cocoapods
Learn easy methods to construct server API apps to feed your iOS buyer apps
Book Description
Swift is not any longer the unripe language it used to be whilst introduced via Apple at WWDC14, now it's a strong and ready-for-production programming language that has empowered such a lot new published apps.

Swift is a undemanding language with a soft studying curve; it truly is secure, powerful, and very flexible.

Swift 2 is extra robust than ever; it introduces new how you can clear up previous difficulties, extra strong errors dealing with, and a brand new programming paradigm that favours composition over inheritance.

Swift 2 by way of instance is a fast moving, functional advisor that can assist you the right way to enhance iOS apps utilizing rapid. during the improvement of 7 diversified iOS apps and one server app, you'll the best way to use both the precise function of the language or the proper device to resolve a given problem.

We start by means of introducing you to the most recent beneficial properties of speedy 2, extra kick-starting your app improvement trip through construction a guessing video game app, by way of a reminiscence video game. It doesn't finish there, with a couple of extra apps in shop for you: a to-do record, a stunning climate app, video games: Flappy quick and dice Runner, and at last an ecommerce app to best every little thing off.

By the tip of the ebook, you'll manage to construct well-designed apps, successfully use AutoLayout, enhance videogames, and construct server apps.

What you'll learn
*Create a server in quick to convey JSON information to an iOS app
*Take benefit of Cocoapods to take advantage of third-party libraries
*Use a fresh and potent structure to diminish complexity and accelerate development
*Take good thing about the main valuable components of the iOS SDK
*Build video games with SpriteKit and SceneKit
*Develop an app operating at the cloud to behave as an API server to your client's apps

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Extra info for Swift 2 By Example

Sample text

2 shows the class definition dialog. Options in the stereotypes field include abstract for abstract classes, and interface for interfaces. leaf denotes that the class cannot have subclasses. , data repository data in an enterprise information system). In this example the default none option is used. 2: Class definition dialog Class names (by convention) should begin with a capital letter, they can then consist of any further letters or digits. The classes are then edited by clicking on them or by using the Edit menu Modify option to add attributes name : String to each entity.

The Java 6 code instead uses Collection as a general Collection type, and HashSet and ArrayList for sets and sequences, respectively. One limitation compared to standard UML is that multiple inheritance is not fully supported (except for implementation in C++). Only multiple interfaces can be inherited by a single class, not multiple classes. However, unlike Java, such interfaces can contain instance features, which can be inherited by multiple classes. If this is used to simulate multiple inheritance, then before synthesising Java, the Refactoring transformation Push down abstract features should be used to copy such features down to all subclasses, thus achieving the effect of multiple class inheritance.

Attributes cannot be abstract. If an attribute is a primary key/identity attribute for the class (distinct objects must have different values for the attribute), this is indicated by the constraint {identity} beside the attribute. Initial values are also shown after the declaration. Operations, with optional input parameters and return types, are shown in the next compartment of the class box, beneath the attributes. Italic font denotes an abstract operation, underlining denotes a static operation.

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