Blueprint One: Workbook (Blueprint Series) by Brian Abbs
By Brian Abbs
"Blueprint One" is a path for younger grownup and grownup scholars of English. it truly is appropriate for whole rookies and if you have already got a few wisdom of the language, and gives among ninety and one hundred twenty hours of labor. it's designed to aid scholars to turn into convinced in talking and figuring out easy English. It offers them a formalized wisdom of the way English works to aid their communicative perform and even as goals to enhance strong studying conduct and methods which scholars desire either in school and whilst learning all alone. "Blueprint One" involves a scholars' e-book, Teacher's e-book, Workbook, pupil Cassette and Set of 2 type Cassettes. the scholars' ebook includes forty brief devices which provide scholars a sense of quick development in the course of the fabric, with growth tests, fluency, and studying to benefit actions each 5 devices, and a language evaluation part on the again.
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They may always gate gate in two lesser baatezu, or one greater baatezu with a 100% chance of success, performing this action once per round. Once per day, a pit fiend can use a symbol of pain the victim must save vs. rod, staff or wand or suffer a -4 penalty on attack dice and a -2 penalty to dexterity for 2-20 rounds. They regenerate 2 hit points per round. Pit fiends also radiate a fear aura in a 20 foot radius (save versus rod, staff, or wand at a -3 penalty or flee in panic for 1-10 rounds).
A saving throw vs. poison is required or the victim will die in 1-4 rounds. The bite also is 100% likely to infect the victim with a disease whether he saves against the poison or not. Pit fiends can also attack with their tail every round, inflicting 2-8 points of damage per hit. The tail can then hold and constrict the victim for a like amount of damage per round until the victim makes a successful strength check to break free. Pit fiends can also carry jagged-toothed clubs which inflict 7-12 points of damage per hit (this replaces one claw attack).
It can deal out two claw attacks for 1-2 points of damage each and an attack with its wire-like beard for 1-8 points of damage. If both claws manage to hit, the beard damage is an automatic hit for maximum damage. Also, when the beard hits, there is a 25% chance the victim will contract a disease from the foul attack. At will, one at a time, one per round, a barbazu can use the following spell-like powers in addition to those available to all baatezu: affect normal fires command fear, by touch produce flame FRQ2 ™ & ©1992 TSR, Inc.